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Weapon throwing rpg save editor
Weapon throwing rpg save editor






weapon throwing rpg save editor
  1. #WEAPON THROWING RPG SAVE EDITOR MOVIE#
  2. #WEAPON THROWING RPG SAVE EDITOR MANUAL#
  3. #WEAPON THROWING RPG SAVE EDITOR FULL#

(DOD photo / public domain)Īt this point, the city of Mogadishu was a hornet’s nest of militia activity, but there had not yet been a great deal of violence directed toward American forces. The first Army Blackhawk helicopter destroyed in Mogadishu was actually shot down about a week before the events depicted in Blackhawk Down. Their flight of two Blackhawks then lifted off and circled to gain a vantage on the enemy activities in the city below. He had landed his aircraft for refuel only to be interrupted by a mortar barrage.

#WEAPON THROWING RPG SAVE EDITOR MOVIE#

The familiar events depicted in the book and movie Blackhawk Down would occur some eight days later. In the early morning of September 25 th, 1993, an Army buddy of mine was flying a 101 st Airborne Division UH60 Blackhawk helicopter as part of the “Eyes Over Mogadishu” mission in Somalia. Pistols do high headshot damage but fairly low normal damage, so precision shooting is essential for getting the most out of them.Įach class can pick from a selection of four all-class pistols plus two class-specific pistols, for a total of six choices initially, most of these weapons will be locked, and must be unlocked using data acquired during runs - though one of them can be unlocked by filling out a survey and entering the provided unlock code (which changes periodically) into the chat window.SeptemBy Will Dabbs, MD, Movie Guns Editor Your reserve/backup weapon, pistols serve as a fallback for when all your other weapons are out of ammo - though with the right choice and investments of money and upgrades, it's possible to make it to the end using only your pistol. Increasing your Mastery does nothing but show how much the player has used a particular weapon. This only applies to that specific weapon. When getting kills or clearing jams with a weapon, you gain Mastery with that weapon in particular, and this Mastery persists through playthroughs. Perks: Specific attributes for that weapon. Max ammo: Cap for amount of ammo carried. Mag size: How many shots are stored in a magazine.

weapon throwing rpg save editor

Can be cut short by Active Reloading.Įjection time: How long it takes to eject a magazine.

#WEAPON THROWING RPG SAVE EDITOR FULL#

Reload time: How many seconds it takes to complete a full reload. Recoil: The speed at which the weapon loses accuracy from continued fire.Ĭontrol: The speed at which the weapon recovers from recoil.

weapon throwing rpg save editor

Measured in rounds per minute (RPM.)ĭeviation: How much any shot will potentially deviate from its intended course. HEat: How much the weapon will heat up when firing.Ĭool: The speed at which the weapon sheds heat.įirerate: Speed at which the weapon fires. Multiplies the damage of whatever ammo the player is using. Auto weapons will continue firing when the trigger is held, burst weapons will fire multiple shots with one pull, and semi weapons will fire once per pull.ĭamage: Amount of damage the weapon will deal with any shot.

weapon throwing rpg save editor

#WEAPON THROWING RPG SAVE EDITOR MANUAL#

*NOTE: stats in weapon pages assume bonuses gained from all difficulty modifiers (e.g., Scorching, Manual Eject, etc.)įiring Mode: How the weapon behaves when fired. Each weapon has a set of stats which define its damage, rate of fire, accuracy and more.








Weapon throwing rpg save editor